Verfgbare Sprachen (available languages) v1.0.2.13e () Download (Mirror) 1.0.2.13e.MULTi8-iND 1. Therefore, my question is the following : if I do an attempt to translate texts, the hacky best way to do it is to overwrite an existing language ?ĮDIT : my bad, I just messed up the spelling in one of the xml tag, and now I can load again. In the game, the player will have to go through the company’s fear and tension filled the atmosphere. I guess languages may be at least declared once somewhere in a C# script in order to work (Out of my reach if it's the case). I tried to add folders containing new files (following the convention : file_languageExtension.xml), added all new tags for a new language in files that needed it (and respecting the order) and added a new "supportLanguage" in ResearchDesc.xml for potential translation but it didn't worked (Can't load a game, neither play challenge mode). Originally posted by Project Moon:If you change any data other than text, the game may not work.
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